Dave Horner's Website - Yet another perspective on things...
Home Tech Talk Projects and Research v3Droom
56 guests
Rough Hits : 2773623
moon and stars
how did u find my site?

consciousness survives death of brain?

To acquire knowledge, one must study; but to acquire wisdom, one must observe.
--Marilyn vos Savant
0, 1, 1, 2, 3, 5, 8, 13, 21, 34,...
xn = xn-1 + xn-2

v3droom - more info coming soon!

Thursday, 01 February 2007 22:26
Article Index
v3droom - more info coming soon!
Some research
All Pages
If you haven't already, please checkout my first prototype project VirtualTelephonyWorld.

More information on my up and coming project v3droom soon.

v3droom will be an open source collaboration and visualization framework. It provides softphone capabilities as well as IVR. It consists of source code, documentation, applications, scripts, and installers for multiple OSs. which provide the needed components.
I will be exposing functionality from many open source libraries, like: python, Ogre3d, freeswitch, libapr, OpenCV, ARToolkit, and more.

I will be developing apis within python which provide extreme extensibility. Change runtime behavior with a simple python script. Go python!

At this time, my company TecDev is providing all the funding for development of v3droom programming, packaging, and support.
If you find v3droom useful in some way. Please consider supporting the project in some way.
All code contributions, feature requests, questions & comments, etc. are greatly appreciated.

Thank you for your support.

This page describes some of the research that I've been doing while trying to decide on how to implement this project.  You would not believe how much time I've spent reading various articles relating to different 3d toolkits, network apis, telephony platforms, etc.  There are many things to think about when trying to develop network games...adding a telephony component makes it all the more complex.

Network server management is based on the RakNet::DistributedNetworkObjectManager

Here are some web references for material I read from:
Building Multiplayer Capability into Your Game in One Hour

This project will make use of the following libraries and software packages:
RakNet - cross platform C++ network library designed to allow programmers to add response time-critical network capabilities to their applications
Irrlicht Engine - high performance realtime 3D engine written in cross-platform C++, using D3D, OpenGL and its own software renderer.
Webserver Apache - webserver
PHP - scripting language
VXML - VoiceXML, the Voice Extensible Markup Language

Building the server

wget http://www.rakkarsoft.com/raknet/downloads/RakNet.zip

Further network research
Trying to syncronize state across multiple clients is not a simple task.  There are many choices to be made in terms of network protocals, implmentation language, class design, etc.  In a sense what I'm looking for is grid computing network services.  I'd like to be able to develop a data model and have it syncronize across all the nodes in the network.  I would like to explore other libraries to allow for realtime distributed simulations. Specifically I would like to research publish/subscribe network object syncronization.
The ADAPTIVE Communication Environment
Multi-Simulation Interface
Multi User Server Client Linkage Environment v3.30
Siena (Scalable Internet Event Notification Architecture)

So the idea keeps coming to me that we shouldn't even require an OpenGL platform. We should be able to do this using open standards like HTML and CSS. CSS provides ways of positioning items in 2d with a z-index. Shouldn't people be able to access the world in 2d too?

Dynamic 3D with CSS and the DOM
A Study of Regular Polygons using CSS
Accessible JavaScript: Beyond the Mouse
24 ways to impress your friends :Showing Good Form
How and Why AJAX, Not Java, Became the Favored Technology for RIAs

VRML and X3D
VRML has been around for a long time now.  I remember playing with it when I was in high school.  It is a "simple" markup language to describe 3d worlds.

X3D is a newer open XML standard for 3D content delivery. It is the next revision of VRML. X3D files can be displayed with a X3D plugin, program, or toolkit. Most of the X3D plugins also display VRML files.  VRML and X3D are both ISO standards.

The biggest problem with VRML and X3D has always been the lack of suitable cross platform runtime.  I love the idea of a unified web were one can write markup for 3d worlds which would work on everyone's machine.... but this dream has not been realized....and I'm starting to doubt that it ever will.

I've done some research using a few of the X3D plugins available today (Jan-2007) and I'm pretty disappointed.  I can't find a single X3D runtime that works well on windows, mac, and linux.  I've found it hard to find even a good plugin for any of the platforms.

I'd really like to see the development of a nice cross platform plugin that works in all the web browsers and could be scripted using Ajax.  Dream dream dream.
What is X3D?
OpenVRML - a free cross-platform runtime for VRML and X3D.
VRML (Virtual Reality Modeling Language) and X3D
3-D Web environments: Virtual Reality Modeling Language (VRML) & X3D
CUIML: A Language for Generating Multimodal Human-Computer Interfaces
Visual XML Authoring, Publishing and Viewing Structured Information
google: vrml and vxml
VRML testing suite
http://www.ajax3d.org/ - Ajax and X3D-based open technologies

  for what that's worth. VoiceXML provides a means for speech recognition and speech synthesis to voice-enable your web site.
Making Great Mapping Mashups Using Adobe Flex

Using molecule viewers?!
The outlook to me for VRML and X3D platforms is sad.... due to no single cross platform X3D solution....with good object model and data streams of course.

However, there has been some development in the bio related visualization tools. I'm doing to investigate more later...

Second Life
Second life is an interesting odity to pop up in the tech. world that I wouldn't have believed.  Second Life actually promotes a virtual world in which virtual content and space are worth real money.  This really blow my mind and I'm very interested to see how it turns out.

Second life could also provide a great platform for multi-modal communication....however, things are still a little young...and I'm really not sure of the future at this point.
CMFF Second Life Clothing & Skin Templates

Business and Education

Developers: Resource Matrix
Using the Linden Script Language
IBM Launches Developers' Resources In Second Life
Embracing the Inevitable « Official Linden Blog - notice on the release of client source under GPL.
Compiling the viewer (Mac OS X) - Second Life Wiki

Canvas (HTML element)
Canvascape - "3D Walker"
Building virtual worlds (CMU's Alice)

Interesting research on pervasive games...
Frog Race is a master thesis project

Using game engines for ground level seems to be a pretty good idea.  I could be able to voice control quake.  Quake is open source and the data files to run the application are available if you've bought the game.  It would quickly get a base of users as there are many game players interested in computerized automation and modeling.

Looks like I'm not the only one to have this idea.  The questions is when will it happen...and what does it mean when people communicate, navigate, and understand 3d.

Building a  3D Portal Engine

Crystal Space 3D 


The First Step Into Game Development
Pyro - Python Remote Objects

I'm thinking about interfacing to a MUD for content and activities for people to do.

HawkNL (Hawk Network Library)
ZIG Game Engine
Stereo Vision
"What is Stereo Vision? Stereopsis? Stereoscopic Vision? Depth Perception? Lazy Eye? Strabismus?" - nice simple explanations...

LCD shutter glasses - Wikipedia, the free encyclopedia
eDimensional 3D Glasses and Innovative PC Gaming Accessories
Ogre Forums :: View topic - Quad buffer stereo
Support/UserGuides/LinuxStereo">osgTrac - Linux stereo support

X3D/VRML Runtimes
($)Octaga - Bringing enterprise data to life - Home

CELstart - Crystal Space 3D

< Prev  Next >
Last Updated on Tuesday, 25 June 2013 11:23