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DirectX - DirectInput Direct3d DirectShow

Friday, 16 May 2008 12:59
DirectX 12 - High Performance and High Power Savings - DirectX Developer Blog - Site Home - MSDN Blogs - quite a claim; demo can switch between DirectX 11 and DirectX 12 at the press of a button. DirectX 12 CPU power consumption was reduced more than 50% when compared to DirectX 11 rendering the exact same content at the same framerate.
DirectX 12 - DirectX Developer Blog - Site Home - MSDN Blogs

slimdx - A framework for DirectX based applications in the .NET Framework 2.0 and up. - Google Project Hosting
SlimDX « Promit's Ventspace
DirectCanvas - Home - DirectCanvas leverages Direct2D, Direct3D10, DirectWrite, DirectShow, WIC and soon Windows Animation Manager
C# – Screen capture with Direct3D « Justin's Blog

DirectX download links

Download details: DirectX SDK - (August 2009)
Download details: DirectX 9.0 SDK Update - (February 2005)

General Notes Relating To DirectX

If you ever get the following message:
Error  3  fatal error C1083: Cannot open include file: 'dxtrans.h': No such file or directory  C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\Qedit.h  498  DSVL
To fix this, you'll need to install the Aug 2007 DirectX, because newest versions do not include it. (why?)

Direct Input

Controlling your programs from the keyboard and mouse for games is important to get right. Controlling your programs with gamepads, steering wheels, 3d controllers, and other input devices takes work to implement. DirectInput was the mechanism to interface with the computer using a gamepad. Today I'm not sure, as MS has sort of left this API and is pushing XInput. Though, XInput does not currently support any old gamepad, it has to be the xbox 360 controller.
DirectInput - Wikipedia, the free encyclopedia


I have my DirectShow content on a separate page. Video Processing, check it out.

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Last Updated on Monday, 18 August 2014 09:42