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    Ppl of the Internet. Right now, dave.thehorners.com is unavailable on the *[LTE AT&T network] (outage has been persistent for a long while; last personal report to ATT with no response 11/11/2018)

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    and now back to the strange loop perspective of just another.

    Dave Horner's Website - Yet another perspective on things...
    Home Tech Talk Programming DirectX - DirectInput Direct3d DirectShow
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    how did u find my site?

    answer random online questions?

    "We all know Linux is great...it does infinite loops in 5 seconds."
    --Linus Torvalds (about the superiority of Linux)

    appreciate the information? drop me a line, share, or +1.

    DirectX - DirectInput Direct3d DirectShow

    Friday, 16 May 2008 12:59
    DirectX 12 - High Performance and High Power Savings - DirectX Developer Blog - Site Home - MSDN Blogs - quite a claim; demo can switch between DirectX 11 and DirectX 12 at the press of a button. DirectX 12 CPU power consumption was reduced more than 50% when compared to DirectX 11 rendering the exact same content at the same framerate.
    DirectX 12 - DirectX Developer Blog - Site Home - MSDN Blogs

    slimdx - A framework for DirectX based applications in the .NET Framework 2.0 and up. - Google Project Hosting
    SlimDX « Promit's Ventspace
    DirectCanvas - Home - DirectCanvas leverages Direct2D, Direct3D10, DirectWrite, DirectShow, WIC and soon Windows Animation Manager
    C# – Screen capture with Direct3D « Justin's Blog

    DirectX download links

    Download details: DirectX SDK - (August 2009)
    Download details: DirectX 9.0 SDK Update - (February 2005)

    General Notes Relating To DirectX

    If you ever get the following message:
    Error  3  fatal error C1083: Cannot open include file: 'dxtrans.h': No such file or directory  C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\Qedit.h  498  DSVL
    To fix this, you'll need to install the Aug 2007 DirectX, because newest versions do not include it. (why?)

    Direct Input

    Controlling your programs from the keyboard and mouse for games is important to get right. Controlling your programs with gamepads, steering wheels, 3d controllers, and other input devices takes work to implement. DirectInput was the mechanism to interface with the computer using a gamepad. Today I'm not sure, as MS has sort of left this API and is pushing XInput. Though, XInput does not currently support any old gamepad, it has to be the xbox 360 controller.
    DirectInput - Wikipedia, the free encyclopedia


    I have my DirectShow content on a separate page. Video Processing, check it out.

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    Last Updated on Monday, 18 August 2014 09:42